In the last year, you must have heard about Metaverse, and it is getting immensely popular in the new era of digital connectivity, e-commerce and not to forget virtual reality. There are different views about it. People in the crypto industry say that they are building Metaverse, gamers might already be into it, and the art industry is trying to be set in this. Many tech companies are betting on this. The Facebook parent company has also rebranded itself as Meta which is a key element of social media platforms to build the future of social media. However, non-tech companies are also trying to pave a path in Metaverse such as Walmart is preparing for the selling of virtual merchandise in its online stores by using cryptocurrency and NFTs. Similarly, Nike is all set for new trademarks for the purpose of selling virtual Air Jordans.
Researchers say that Metaverse has opened a platform for transformative opportunity, but there are some challenges on the mainstream road to the adoption of this platform. So, what exactly Metaverse is? It is an “Integrated system of 3D virtual worlds.” To have access to these worlds, one is supposed to use a virtual reality headset. Eye movement and voice commands are mostly used to navigate the Metaverse. The headset immerses the user into the world and stimulates the human, and gives the sensation of actual presence in that world. The practical reality of Metaverse can be found in one of the most popular virtual reality games including Rec room and horizon world. In these games, players interact with each other through Avatars and control the environment.
Nevertheless, the adoption of Metaverse is not only limited to gaming and social media, it has successfully entered the entertainment industry too. The music industry is arranging concerts in the Metaverse. The sports industry is also following in its footsteps, and some of the famous franchises are creating virtual studios so that fans can enjoy the game, and have a live experience. Some of the most interesting benefits of Metaverse can be online learning.
Metaverse is more than virtual reality, and there are some challenges associated with that, and that key challenge is the virtual part of this universe. However, it cannot be denied that virtual reality is the key element of the Metaverse but access to Metaverse should not be limited to VR headsets. In a more appropriate way, anyone can with a smartphone or a computer enter into the world. The broad accessibility feature can help in increasing the number of consumers. In a relatively short time, Metaverse has gained widespread popularity.
In the present time, we have also seen wireless headset that is entering the VR market. The wireless headsets are extremely affordable and have extremely good graphics. However, VR headsets are not used by all the users who have them, and experts say that it has been a long time but it will take an even more long time for the common use of VR headsets.